A pair of memory allocators, stack & list, allowing for a more rapid and spacially conservant way of distributing memory within a program. This project was made with video games in mind, but can be leveraged for use in any program where the maximum memory need is pre-defined.
A fledgling, wanna-be-real-game-but-currently-just-a-prototype, game-engine. This project's design is very much inspired by the Handmade Hero series, namely coding style and system architecture (Including probably the greatest architectural decision ever, loading the game code in as a dll to the platform code).
Long before healthier habits entered my life, there was a narrowly lit path of artful passion that drew me towards the creation of playthings. At the time of inception, my mindset was very driven by an exploratory desire. This project was meant to be a refined gateway where I could develop through that path. Unfortunately, great complications arose in my personal life, and this project never saw the light of day. With that said, I still have very fond ideas of this vision, and I'm sure bits and bobs will seep into my current and future projects.